Rain world tv tropes


Rain World Review: Another Great Switch Port

Rain World is a beautiful game. There's not much that can be said about its aesthetic that isn't immediately obvious upon glancing at a few screenshots, but it's the kind of game that does a lot with very little. The environments are haunting but fascinating, and every pixel of dilapidated factory tells a story as long as the player is willing to interpret it. The enemies, many of which spell instant death should the protagonist get even a little too close to them, are still intriguing even while they are terrifying - why do those centipedes glow? Why are their movements so unnatural?

It's not hard to see that even when Rain World struggles, it does it in a way that is at the very least more endearing than frustrating. Sometimes the enemy AI is, to put it mildly, totally ridiculous, their behavior borderline unexplainable, but then again, the world of Rain World is such that it's difficult to explain anything and be certain its the correct assumption. Even while lizard enemies repeat the same cycle of climbing, stumbling across a platform, and careening off of it to the floor, it's more humorous than gamebreaking. Given how

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Rain World initially had an extremely mysterious setting, with Story Breadcrumbs indicating past lore. The additions of Monk and Hunter, despite being mere "Easy" and "Hard" Difficulty Levels, gave a small sense of timeline scale. Akupara Games' Downpour DLC created an elaborate, full-fledged changing world that is different depending on which Slugcat, purposed or not, visits it.

All spoilers are unmarked.


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    Before the Downpour-Defined Timescale 

  • The ancient precursors of the Benefactors (that are colloquially called the Ancients) constructed temples as holy sites to aid in transcending their mortal plane.
  • The temples, now called the Depths, are buried underground in the wake of a new geological age.
  • The Benefactors, comprising the former dominant species of the world, seek to free themselves from the Great Cycle of resurrection. They discover the ability to ascend through the Depths via Void Fluid, but doing so requires release of one's animal urges, which were quantified fivefold.
  • Frustrated by the difficulty of gaining the ability to as

    Rusted Moss Interview: Devs Talk Indie Game Development, Community Reception, and Much More

    Rusted Moss is a refreshing entry in the popular Metroidvania genre thanks to its unique grappling hook traversal that makes exploring its beautiful, sprawling map an exercise in both skill and creativity. Created by an all-female team of passionate indie game developers, fans of the genre will feel right at home while also being faced with some new challenges that aren't found in other similar titles.

    Game Rant sat down with Rusted Moss developers Faxdoc, Happysquared, and Sunnydaze to talk about their creative process, their thoughts on Metroidvania gameplay, and their unique perspective as an all-female team of developers. The interview has been edited for brevity and clarity.

    RELATED: Bandai Namco Was Pitched a 2D Dark Souls 3 Metroidvania Game

    Q: Rusted Moss differs from other Metroidvanias in a few ways. What design decisions did you feel were important for establishing the game’s identity?

    Happysquared: A lot of it is based on personal tastes in games. Faxdoc is actually not a fan of the memorization gameplay that you see in most Metroidvanias, whic

    rain world tv tropes

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    Rain World is a survival platformer where a ferret-like Slugcat explores the ecosystem grown from a decrepit outdoor facility. The player is most often treated as a One-Hit-Point Wonder, as almost anything that wants to destroy or eat it can get it out in a fell swoop. This makes the average hostile creature extremely dangerous by the standards of other deed games, but the player's autonomy of movement and the game's relatively slow pace allow the Slugcat to overcome its shortcomings. Nevertheless, such should speak volumes about the ones that stick out as particularly difficult to deal with.


    Base Game

    • Colorless Lizards are a step up from the earlier three species encountered by a new player going into Industrial Complex. They have two abilities that produce them strong against unwary players. First, they change color to blend in with the environment, lying in wait to ambush prey. They can also reel in prey with a tongue far longer than Blue Lizards'. This is furthered by their tendency to perch on elevated walls where you can't horizontally throw a spear at them. And if these strengths break down it and it's still lifeless set on catching you, it can crawl

      Peculiur Perennial

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      May 11, 20248 notes

      uhhh i was wondering what your pronouns are, my gut is telling me they're she/her and yeah. also, there is a fourth metroidvania that fits with HK, Ori, and RW, it's called Fairy Afterlight, have you heard of it?

      Yeah my pronouns are she/her! I’ve never heard of Fairy Afterlight, though. I’m guessing you mean Faerie Afterlight? If so, then yeah I’ve seen a bit of it!

      peculiur answers 


      May 5, 202420 notes

      what skins do you use with dress my slugcat for your series? i really love them and if possible would love to download, however i of course understand if they aren't available. (i adore the rivulet pup changes, jibs face, and bingus's scruff!)

      Oh, its actually a combination of different DMS mods that are already available on Rain world’s steam workshop. I have so many downloaded that I’d have to go in an individually switch them on and off to be able to tell which sprites belong to which mod.

      But I think I remember at the very least what DMS mods I’d been using during recording. You also have to use Pups+ mod in order to dress