Shield basher world anvil
combat isn't about skill but amount of players cooperating.If this is what you honestly reflect then you might as skillfully uninstall now. There's no future for this game if you simply spam left click and have to rely on outnumbering enemies to win. That's about as brain-dead as game engage can get and most people care about their K:D ratios, even if they keep path in their head.
Shields are really OP when you have multiple players next to eachother. You can attack and block at the same time and as long as you stay together and push against spears you should always win.
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Tower Shield Slam
Prerequisite(s)
Tower Shield Proficiency, Str 13Benefits
You may use the Shield Bash action with tower shields, and you threaten adjacent areas normally while equipped with a tower shield. When bashing with a tower shield you suffer a -2 penalty to the attack roll due to the shield's encumbrance, though you can ignore this penalty if your non-shield hand is free.Normal
You can't normally use the Shield Bash action with tower shields, nor do you threaten adjacent areas.Special
Tower ShieldCost 30 gp Weight 45 lbs.
Damage 1d4 (small), 1d6 (medium) Critical x2 Type bludgeoning
Category one-handed Proficiency martial
Weapon Groups close, tribal
You can bash an opponent with a shield, using it as an off-hand weapon (or as a two-handed weapon for tower shields, mitigating the -2 penalty to bashing with a tower shield). Used this way, a shield is a martial bludgeoning weapon. If you use your shield as a weapon, you lose its AC bonus until your next turn. An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
combat isn't about skill but amount of players cooperating.If this is what you honestly think then you might as well uninstall now. There's no future for this game if you simply spam left click and have to rely on outnumbering enemies to win. That's about as brain-dead as game play can get and most people care about their K:D ratios, even if they keep track in their head.
Shields are really OP when you have multiple players next to eachother. You can attack and block at the same time and as long as you stay together and push against spears you should always win.
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The Proving Duel
After he was gone, Corporal Kitt said to Tecovis, "See you next week soldier."
He acknowledged her as she too left, leaving Brave squad to themselves in the ring.
"I swear," Slide said shaking his head, "That man has scrambled his brains. It's like he's forgotten how to do anything but fight, how did he even make it this far?"
"Beats me," Rox replied.
"Well, since we got the ring... Pan, do you want to get some more practice in before commander Lions makes us do our monthly race?"
"Sure, Slide... but... bossman, can I ask you a question?"
Tecovis raised his brow.
"It's, uh... Well, I figure it's a sensitive subject but..."
Pan chewed on his cheek a little before finally managing to ask, "Did... did something happen to your family? You get so upset when they get brought up."
Rox began to interject, "Pan-"
"Sorry, I just... It reminds me of the way my dad acts when my grandparents are mentioned."
Rox was about to say more, but Tecovis stopped him with a raise of his hand.
"It's fine Rox, he doesn't know."
Tecovis took a deep breath as they all looked at him. Eventually Slide asked, "Do you want us to tell him?"
Tecovis briefly considered it, but he
Forge guard need love
If you take the hammer, like with 4 or 5 point, you can roll on the campaign, the skill can clean the map and kill the boss even with bad weapon.
There is a simple reason for hammer throw to be that effective in early game. All the damage is built-in the skill already, like all throw attacks, unlike melee or spells. Those two benefits from flat damage from implicits on weapons, so you really need a good one and you feel the difference each time you switch to a new weapon base. It’s not the case with throws, the damage is already there BUT doesnt benefit from better weapons and the affixes that modifies it (mainly Throwing damage, prefix that can apply on belt, glove, relic and amulet) are a bit scarce early game.
I really try for exemple to make shield bash work, I think I already respect 4 or 5 times to try different things, nothing were really effective ( like the damage part of the skill, without cooldown just suck your mana for no great result… tried the opposite, having 2 charge, very long cooldown and normally massive damage, in the end the skill like that cannot kill a single group of Normal enemy and have a massive