Starfinder pact worlds
Pact Worlds
- This article covers the governmental entity. For the solar system, see Pact Worlds system. For the Starfinder Roleplaying Game sourcebook, see Pact Worlds (sourcebook).
The Pact Worlds is a coalition of independent governments and associations within the Pact Worlds system (known also as the Golarion system after the planet lost to memory during the Gap) that is bound together for shared protection and trade. It was formed in 41 AG with the signing of the Absalom Pact in response to the Veskarium's aggression toward the Golarion system, and has continued for nearly 300 years to provide mutual protection from hostile forces, and facilitate interplanetary trade and law enforcement.12
Members
- See also: Category:Pact Worlds/Members and Category:Pact Worlds/Protectorates
All planets in the Pact Worlds system are members, though not all are considered full members with voting representatives. With few exceptions, such as independent Arkanen, moons are considered part of their parent world. Planets and bodies with limited civilization, such as Liavara, are considered protectorates with non-voting representatives and limited autonomy. Two non-p
The Starfinder roleplaying game has seen several hardcover supplements since its launch (Alien Archive, Armory, Alien Archive 2), but the only ‘campaign setting’ hardcover so far is Pact Worlds (not that Starfinder has that formal distinction). Coincidentally, that’s also the only Starfinder hardcover I hadn’t yet penned a review of. That’s been unfortunate, since some of my favorite Pathfinder books are the ‘campaign setting’ books. It’s time to rectify that oversight, because Pact Worlds is a must-have supplement.
The Pact Worlds consist of the planets of the Golarion system (and some non-planetary bodies). It isn’t the home system of all that many of the core species in Starfinder, but due to various major transplants, it is the default home system for player characters from of almost all of those core species (it does not include the Vesk). Some of these bodies are formal members of the Pact Worlds government, some are protectorates of members, and others are bad news (a few, of course, are both members and bad news).
Pact Worlds devotes about 140 pages to these bodies – 14 entries at about 10 pages each. Each
Starfinder: Pact Worlds, by Pazio
One thing that is important when one is looking at a game is to gain a sense of place about the world that one is supposed to be playing in. At times, as is the case here, one finds that a place that might appear to be alien but which appears far more familiar when you think about it. And while it might not be a perfect picture of our solar system, this book does offer a very similar sort of picture to our own solar system only with a lot more aliens. Indeed, this particular game takes place in a very narrow range when one considers the galaxy as a whole, focusing on an area that is just the size of a solar system, facing the possibility of warfare across a whole galaxy. I’m a bit puzzled as to why this world is designed so small, especially given the high speed travel that exists, and whether there are a lot more worlds in neighboring systems that will be discovered or that will play a rule in the game once one moves ahead several levels. The constricted nature of this particular game makes it about the same as most regular role playing games are that occur on single planets.
This particular book is a bit more than 200 pages and i
Starfinder: Pact Worlds
The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure.
Inside, you'll find:
• In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more.
• New playable alien races, from undead Eoxians to Castrovellian plant-people.
• New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts.
• A codex of themed NPC stat blocks to help Game Masters create vivid encounters.
• New archetypes for every class, including the Star Knight, Skyfir
Starfinder: Pact Worlds
This particular book is a bit more than 200 pages and is divi